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when you start an activty :

在这里插入图片描述new LocalAnimationAdapter()

WindowStateAnimator#applyAnimationLocked()
WindowState#startAnimation()

the order is :

WindowStateAnimator :
applyAnimationLocked : figure out the animation to use later .
transit == TRANSIT_PREVIEW_DONE use app_starting_exit
/** The “application starting” preview window is no longer needed, and will
* animate away to show the real window. */
public static final int TRANSIT_PREVIEW_DONE = 5;

WindowState :

WindowContainer :

SurfaceAnimator :

AnimationAdapter :

applyAnimationLocked finally calls here:

DisplayPolicy

    int selectAnimation(WindowState win, int transit) {
        ProtoLog.i(WM_DEBUG_ANIM, "selectAnimation in %s: transit=%d", win, transit);

        if (transit == TRANSIT_PREVIEW_DONE) {
            if (win.hasAppShownWindows()) {
                if (win.isActivityTypeHome()) {
                    // Dismiss the starting window as soon as possible to avoid the crossfade out
                    // with old content because home is easier to have different UI states.
                    return ANIMATION_NONE;
                }
                ProtoLog.i(WM_DEBUG_ANIM, "**** STARTING EXIT");
                return R.anim.app_starting_exit;
            }
        }

        return ANIMATION_STYLEABLE;
    }

activity_open_enter.xml to be continued

WindowState#onExitAnimationDone():